Posts tonen met het label Farmville bot. Alle posts tonen
Posts tonen met het label Farmville bot. Alle posts tonen

zondag 26 juni 2011

Calf Foal Horse Pony list

Calf
    <item name="calf_autumn" code="QE" giftable="false" type="animal" buyable="false" placeable="true" canAdopt="true"> <item name="calf_belted" code="Lv" giftable="false" type="animal" buyable="false" placeable="true" canAdopt="true"> <item name="calf_brown" code="CY" giftable="false" type="animal" buyable="false" placeable="true" canAdopt="true"> <item name="calf_brownchocolate" code="RI" giftable="false" type="animal" buyable="false" placeable="true" canAdopt="true"> <item name="calf_candycane" code="hB" giftable="false" type="animal" buyable="false" placeable="true" canAdopt="true"> <item name="calf_disco" code="7y" giftable="false" type="animal" buyable="false" placeable="true" canAdopt="true"> <item name="calf_fanpage" code="Da" giftable="false" type="animal" buyable="false" placeable="true" canAdopt="true"> <item name="calf_gelbvieh" code="tI" giftable="false" type="animal" buyable="false" placeable="true" canAdopt="true"> <item name="calf_green" code="CZ" giftable="false" type="animal" buyable="false" placeable="true" canAdopt="true"> <item name="calf_groovy" code="JN" giftable="false" type="animal" buyable="false" placeable="true" canAdopt="true"> <item name="calf_heart" code="ag" giftable="false" type="animal" buyable="false" placeable="true" canAdopt="true"> <item name="calf_heart_purple" code="hu" giftable="false" type="animal" buyable="false" placeable="true" canAdopt="true"> <item name="calf_holstein" code="JO" giftable="false" type="animal" buyable="false" placeable="true" canAdopt="true"> <item name="calf_jersey" code="*S" giftable="false" type="animal" buyable="false" placeable="true" canAdopt="true"> <item name="calf_liondance" code="iy" giftable="false" type="animal" buyable="false" placeable="true" canAdopt="true"> <item name="calf_longhorn" code="Ep" giftable="false" type="animal" buyable="false" placeable="true" canAdopt="true"> <item name="calf_longhorn_brown" code="pP" giftable="false" type="animal" buyable="false" placeable="true" canAdopt="true"> <item name="calf_mmblue" code="k0" giftable="false" type="animal" buyable="false" placeable="true" canAdopt="true"> <item name="calf_neapolitan" code="Hc" giftable="false" type="animal" buyable="false" placeable="true" canAdopt="true" licenseUnlock="GojiBerryLicense"> <item name="calf_pink" code="CV" giftable="false" type="animal" buyable="false" placeable="true" canAdopt="true"> <item name="calf_pinkpatch" code="KD" giftable="false" type="animal" buyable="false" placeable="true" canAdopt="true"> <item name="calf_purple" code="x4" giftable="false" type="animal" buyable="false" placeable="true" canAdopt="true"> <item name="calf_red" code="mS" giftable="false" type="animal" buyable="false" placeable="true" canAdopt="true"> <item name="calf_redbrown" code="Ps" giftable="false" type="animal" buyable="false" placeable="true" canAdopt="true"> <item name="calf_robot" code="jX" giftable="false" type="animal" buyable="false" placeable="true" canAdopt="true"> <item name="calf_shorthorn" code="wm" giftable="false" type="animal" buyable="false" placeable="true" canAdopt="true"> <item name="calf_simmental" code="bE" giftable="false" type="animal" buyable="false" placeable="true" canAdopt="true"> <item name="calf_tuscan" code="Ib" giftable="false" type="animal" buyable="false" placeable="true" canAdopt="true"> <item name="calf_wreath" code="iQ" giftable="false" type="animal" buyable="false" placeable="true" canAdopt="true"> <item name="calf_devon" code="Q*" giftable="false" type="animal" buyable="false" placeable="true" canAdopt="true"> <item name="calf_dexter" code="lw" giftable="false" type="animal" buyable="false" placeable="true" canAdopt="true"> <item name="calf_greenpatch" code="60" giftable="false" type="animal" buyable="false" placeable="true" canAdopt="true"> <item name="calf_hereford" code="(D" giftable="false" type="animal" buyable="false" placeable="true" canAdopt="true"> <item name="calf_panda" code="mf" giftable="false" type="animal" buyable="false" placeable="true" canAdopt="true"> <item name="calf_shamrock" code="AN" giftable="false" type="animal" buyable="false" placeable="true" canAdopt="true"> <item name="calf_yellowpatch" code="!X" giftable="false" type="animal" buyable="false" placeable="true" canAdopt="true"> <item name="calf_uktophat" code="vi" giftable="false" type="animal" buyable="false" placeable="true" canAdopt="true"> 

Foal
    <item name="foal_alien" code="nG" giftable="false" type="animal" buyable="false" placeable="true" rareItem="true"> <item name="foal_appaloosa" code="Gm" giftable="false" type="animal" buyable="false" placeable="true" rareItem="true"> <item name="foal_appaloosa_white" code="Zw" giftable="false" type="animal" buyable="false" placeable="true" rareItem="true"> <item name="foal_black" code="JI" giftable="false" type="animal" buyable="false" placeable="true" rareItem="true"> <item name="foal_blackforest" code="yO" giftable="false" type="animal" buyable="false" placeable="true" rareItem="true"> <item name="foal_breton" code="Yi" giftable="false" type="animal" buyable="false" placeable="true" rareItem="true"> <item name="foal_buckskin" code="oP" giftable="false" type="animal" buyable="false" placeable="true" rareItem="true"> <item name="foal_camargue" code="mX" giftable="false" type="animal" buyable="false" placeable="true" rareItem="true"> <item name="foal_charming" code="lb" giftable="false" type="animal" buyable="false" placeable="true"> <item name="foal_clydesdale" code="FA" giftable="false" type="animal" buyable="false" placeable="true" rareItem="true"> <item name="foal_clydesdale_cream" code="JK" giftable="false" type="animal" buyable="false" placeable="true" rareItem="true"> <item name="foal_fjord" code="7S" giftable="false" type="animal" buyable="false" placeable="true" rareItem="true"> <item name="foal_gray" code="FF" giftable="false" type="animal" buyable="false" placeable="true" rareItem="true"> <item name="foal_gypsy" code="pK" giftable="false" type="animal" buyable="false" placeable="true" rareItem="true"> <item name="foal_gypsy_brown" code="7z" giftable="false" type="animal" buyable="false" placeable="true" rareItem="true"> <item name="foal_gypsy_pink" code="ht" giftable="false" type="animal" buyable="false" placeable="true" rareItem="true"> <item name="foal_gypsy_white" code="jV" giftable="false" type="animal" buyable="false" placeable="true" rareItem="true"> <item name="foal_haflinger" code="Nj" giftable="false" type="animal" buyable="false" placeable="true" rareItem="true"> <item name="foal_icelandic" code="5f" giftable="false" type="animal" buyable="false" placeable="true" rareItem="true"> <item name="foal_mini" code="Wq" giftable="false" type="animal" buyable="false" placeable="true" rareItem="true"> <item name="foal_mini_appaloosa" code="qB" giftable="false" type="animal" buyable="false" placeable="true" rareItem="true"> <item name="foal_mini_candycane" code="i3" giftable="false" type="animal" buyable="false" placeable="true" rareItem="true"> <item name="foal_mini_cream" code="Wy" giftable="false" type="animal" buyable="false" placeable="true" rareItem="true"> <item name="foal_mini_heart" code="ac" giftable="false" type="animal" buyable="false" placeable="true" rareItem="true"> <item name="foal_mini_spot" code="z6" giftable="false" type="animal" buyable="false" placeable="true" rareItem="true"> <item name="foal_mini_stallion" code="mJ" giftable="false" type="animal" buyable="false" placeable="true" rareItem="true"> <item name="foal_ministallion_black" code="j0" giftable="false" type="animal" buyable="false" placeable="true" rareItem="true"> <item name="foal_morgan" code="Uy" giftable="false" type="animal" buyable="false" placeable="true" rareItem="true"> <item name="foal_newyear" code="fW" giftable="false" type="animal" buyable="false" placeable="true" rareItem="true"> <item name="foal_orange" code="vQ" giftable="false" type="animal" buyable="false" placeable="true" rareItem="true"> <item name="foal_paint" code="QG" giftable="false" type="animal" buyable="false" placeable="true" rareItem="true"> <item name="foal_percheron_black" code="FX" giftable="false" type="animal" buyable="false" placeable="true" rareItem="true"> <item name="foal_pinto" code="FR" giftable="false" type="animal" buyable="false" placeable="true" rareItem="true"> <item name="foal_pony" code="HX" giftable="false" type="animal" buyable="false" placeable="true" rareItem="true"> <item name="foal_pony_blue" code="JH" giftable="false" type="animal" buyable="false" placeable="true" rareItem="true"> <item name="foal_pony_candycane" code="lV" giftable="false" type="animal" buyable="false" placeable="true" rareItem="true"> <item name="foal_pony_candycorn" code="xT" giftable="false" type="animal" buyable="false" placeable="true" rareItem="true"> <item name="foal_pony_disco" code="gU" giftable="false" type="animal" buyable="false" placeable="true" rareItem="true"> <item name="foal_pony_heart" code="ec" giftable="false" type="animal" buyable="false" placeable="true" rareItem="true"> <item name="foal_pony_purple" code="Tk" giftable="false" type="animal" buyable="false" placeable="true" rareItem="true"> <item name="foal_pony_riding" code="sK" giftable="false" type="animal" buyable="false" placeable="true" rareItem="true"> <item name="foal_pony_spotted" code="e9" giftable="false" type="animal" buyable="false" placeable="true" rareItem="true"> <item name="foal_pony_swiss" code="Yu" giftable="false" type="animal" buyable="false" placeable="true" rareItem="true"> <item name="foal_ponypink" code="HV" giftable="false" type="animal" buyable="false" placeable="true" rareItem="true"> <item name="foal_prz" code="7j" giftable="false" type="animal" buyable="false" placeable="true" rareItem="true"> <item name="foal_prz_grey" code="ix" giftable="false" type="animal" buyable="false" placeable="true" rareItem="true"> <item name="foal_red" code="mQ" giftable="false" type="animal" buyable="false" placeable="true" rareItem="true"> <item name="foal_saddle" code="pN" giftable="false" type="animal" buyable="false" placeable="true" rareItem="true"> <item name="foal_shire_black" code="r!" giftable="false" type="animal" buyable="false" placeable="true" rareItem="true"> <item name="foal_shire_white" code="M@" giftable="false" type="animal" buyable="false" placeable="true" rareItem="true"> <item name="foal_stallion_black" code="Kx" giftable="false" type="animal" buyable="false" placeable="true" rareItem="true"> <item name="foal_stallion_pink" code="fl" giftable="false" type="animal" buyable="false" placeable="true" rareItem="true"> <item name="foal_thanks" code="yY" giftable="false" type="animal" buyable="false" placeable="true" rareItem="true"> <item name="foal_thoroughbred_prince" code="(N" giftable="false" type="animal" buyable="false" placeable="true" rareItem="true"> <item name="foal_white" code="NX" giftable="false" type="animal" buyable="false" placeable="true" rareItem="true"> <item name="foal_yakut" code="iH" giftable="false" type="animal" buyable="false" placeable="true" rareItem="true"> <item name="foal_gypsy_king" code="!c" giftable="false" type="animal" buyable="false" placeable="true" rareItem="true"> <item name="foal_gypsy_red" code="jf" giftable="false" type="animal" buyable="false" placeable="true" rareItem="true"> <item name="foal_suffolkpunch" code="e*" giftable="false" type="animal" buyable="false" placeable="true" rareItem="true"> <item name="foal_blackbeauty" code="oT" giftable="false" type="animal" buyable="false" placeable="true"> <item name="foal_carnival" code="50" giftable="false" type="animal" buyable="false" placeable="true"> <item name="foal_clevelandbay" code="!4" giftable="false" type="animal" buyable="false" placeable="true" rareItem="true"> <item name="foal_clydesdale_black" code="*5" giftable="false" type="animal" buyable="false" placeable="true" rareItem="true"> <item name="foal_falabella" code="md" giftable="false" type="animal" buyable="false" placeable="true" canAdopt="true"> <item name="foal_irishcob" code="uq" giftable="false" type="animal" buyable="false" placeable="true" rareItem="true"> <item name="foal_irishcob" code="uq" giftable="false" type="animal" buyable="false" placeable="true" rareItem="true"> <item name="foal_mustang" code="Gb" giftable="false" type="animal" buyable="false" placeable="true" rareItem="true"> <item name="foal_pony_clover" code="tc" giftable="false" type="animal" buyable="false" placeable="true" rareItem="true"> <item name="foal_pony_dales" code="!E" giftable="false" type="animal" buyable="false" placeable="true" rareItem="true"> <item name="foal_pony_dartmoor" code="*f" giftable="false" type="animal" buyable="false" placeable="true" rareItem="true"> <item name="foal_pony_exmoor" code="(B" giftable="false" type="animal" buyable="false" placeable="true" rareItem="true"> <item name="foal_pony_newforest" code="1@" giftable="false" type="animal" buyable="false" placeable="true" rareItem="true"> <item name="foal_pony_shetland" code="O*" giftable="false" type="animal" buyable="false" placeable="true" rareItem="true"> <item name="foal_royalpiebald" code="B@" giftable="false" type="animal" buyable="false" placeable="true" rareItem="true"> <item name="foal_shire" code="*F" giftable="false" type="animal" buyable="false" placeable="true" rareItem="true"> <item name="foal_thoroughbred" code="*W" giftable="false" type="animal" buyable="false" placeable="true" rareItem="true"> <item name="foal_thoroughbred_white" code="f!" giftable="false" type="animal" buyable="false" placeable="true" rareItem="true"> 

Horse
    <item name="horse_alien" code="nF" giftable="false" type="animal" buyable="true" placeable="true" market="cash" present="true"> <item name="horse_black" code="It" giftable="false" type="animal" buyable="false" placeable="true"> <item name="horse_blackforest" code="yN" giftable="false" type="animal" buyable="true" placeable="true" market="cash" present="true"> <item name="horse_camargue_female" code="mW" giftable="false" type="animal" buyable="true" placeable="true" market="cash" present="true"> <item name="horse_charming" code="la" giftable="false" type="animal" buyable="true" placeable="true" market="cash" present="true"> <item name="horse_fjord" code="7U" giftable="false" type="animal" buyable="true" placeable="true" present="true" market="cash"> <item name="horse_gray" code="NT" giftable="false" type="animal" buyable="false" placeable="true" rareItem="true" giftSendPermission="flashgift" giftAcceptPermission="flashgift"> <item name="horse_gypsy" code="Q7" giftable="false" type="animal" buyable="true" placeable="true" market="cash" present="true"> <item name="horse_gypsy_brown" code="eU" giftable="false" type="animal" buyable="true" placeable="true" market="cash" present="true"> <item name="horse_gypsy_king" code="!b" giftable="false" type="animal" buyable="true" placeable="true" market="cash" present="true"> <item name="horse_gypsy_pink" code="hs" giftable="false" type="animal" buyable="true" placeable="true" market="cash" present="true"> <item name="horse_gypsy_red" code="je" giftable="false" type="animal" buyable="true" placeable="true" market="cash" present="true"> <item name="horse_gypsy_white" code="kC" giftable="false" type="animal" buyable="false" placeable="true"> <item name="horse_haflinger" code="Ni" giftable="false" type="animal" buyable="true" placeable="true" market="cash" present="true"> <item name="horse_icelandic" code="5e" giftable="false" type="animal" buyable="true" placeable="true" present="true" market="cash"> <item name="horse_mini" code="Iw" giftable="false" type="animal" buyable="true" placeable="true" market="cash" present="true"> <item name="horse_mini_appaloosa" code="qA" giftable="false" type="animal" buyable="true" placeable="true" market="cash" present="true"> <item name="horse_mini_blackfire" code="zW" giftable="false" type="animal" buyable="true" placeable="true" market="cash" present="true"> <item name="horse_mini_blackfire_foal" code="zX" giftable="false" type="animal" buyable="false" placeable="true" rareItem="true"> <item name="horse_mini_blackfire_sale" code="m3" giftable="false" type="animal" buyable="true" placeable="true" market="cash" present="true"> <item name="horse_mini_candycane" code="i4" giftable="false" type="animal" buyable="true" placeable="true" market="cash" present="true"> <item name="horse_mini_cream" code="Ww" giftable="false" type="animal" buyable="false" placeable="true"> <item name="horse_mini_heart" code="ab" giftable="false" type="animal" buyable="true" placeable="true" market="cash" present="true"> <item name="horse_mini_spot" code="z5" giftable="false" type="animal" buyable="true" placeable="true" market="cash" present="true"> <item name="horse_newyear" code="fX" giftable="false" type="animal" buyable="true" placeable="true" market="cash" present="true"> <item name="horse_orange" code="vP" giftable="false" type="animal" buyable="true" placeable="true" market="cash" present="true"> <item name="horse_paint" code="QH" giftable="false" type="animal" buyable="true" placeable="true" market="cash" present="true"> <item name="horse_percheronblack" code="NN" giftable="false" type="animal" buyable="true" placeable="true" market="cash" present="true"> <item name="horse_pinto" code="NS" giftable="false" type="animal" buyable="true" placeable="true" market="cash" present="true"> <item name="horse_pinto_redpatch" code="k9" giftable="false" type="animal" buyable="false" placeable="true"> <item name="horse_prz" code="7k" giftable="false" type="animal" buyable="false" subtype="mystery" placeable="true" rareItem="true"> <item name="horse_prz_grey" code="iw" giftable="false" type="animal" buyable="false" placeable="true" subtype="mystery" rareItem="true"> <item name="horse_red" code="mP" giftable="false" type="animal" buyable="true" placeable="true" promoMode="zLotto"> <item name="horse_saddled" code="pM" giftable="false" type="animal" buyable="false" subtype="mystery" placeable="true" rareItem="true"> <item name="horse_shire_black" code="q!" giftable="false" type="animal" buyable="false" placeable="true" subtype="mystery" rareItem="true"> <item name="horse_shire_white" code="J@" giftable="false" type="animal" buyable="false" placeable="true" subtype="mystery" rareItem="true"> <item name="horse_skeleton" code="wU" giftable="false" type="animal" buyable="true" placeable="true" market="cash" present="true"> <item name="horse_skeleton_sale" code="m6" giftable="false" type="animal" buyable="true" placeable="true" market="cash" present="true"> <item name="horse_sodahat" code="NR" giftable="false" type="animal" buyable="true" placeable="true" present="true" market="cash"> <item name="horse_thanks" code="Zn" giftable="false" type="animal" buyable="true" placeable="true" market="cash" present="true"> <item name="horse_unicorn" code="RY" giftable="false" type="animal" buyable="true" placeable="true" market="cash" present="true"> <item name="horse_yakut" code="iI" giftable="false" type="animal" buyable="true" placeable="true" market="cash" present="true"> <item name="horse_suffolkpunch" code="d*" giftable="false" type="animal" buyable="true" placeable="true" market="cash" present="true"> <item name="horse_carnival" code="-{" giftable="false" type="animal" buyable="true" placeable="true" market="cash" present="true"> <item name="horse_thoroughbred_prince" code="R@" giftable="false" type="animal" buyable="false" placeable="true"> <item name="horse_clevelandbay" code="!3" giftable="false" type="animal" buyable="true" placeable="true" market="cash" present="true"> <item name="horse_shire" code="*E" giftable="false" type="animal" buyable="true" placeable="true" market="cash" present="true"> <item name="horse_blackbeauty" code="os" giftable="false" type="animal" buyable="true" placeable="true" market="cash" present="true"> <item name="horse_falabella" code="nj" giftable="false" type="animal" buyable="false" placeable="true" subtype="mystery" rareItem="true"> <item name="horse_irishcob" code="up" giftable="false" type="animal" buyable="true" placeable="true" market="cash" present="true"> <item name="horse_irishcob" code="up" giftable="false" type="animal" buyable="true" placeable="true" market="cash" present="true"> <item name="horse_royalpiebald" code="A@" giftable="false" type="animal" buyable="true" placeable="true" market="cash" present="true"> <item name="horse_thoroughbred" code="*Q" giftable="false" type="animal" buyable="false" placeable="true" subtype="mystery" rareItem="true"> <item name="horse_thoroughbred_white" code="e!" giftable="false" type="animal" buyable="true" placeable="true" market="cash" present="true"> 

Pony
    <item name="pony_blue" code="Ir" giftable="false" type="animal" buyable="false" placeable="true" rareItem="true"> <item name="pony_candycane" code="lU" giftable="false" type="animal" buyable="true" placeable="true" market="cash" present="true"> <item name="pony_candycorn" code="xS" giftable="false" type="animal" buyable="true" placeable="true" market="cash" present="true"> <item name="pony_candycorn_sale" code="t2" giftable="false" type="animal" buyable="true" placeable="true" market="cash" present="true"> <item name="pony_disco" code="gV" giftable="false" type="animal" buyable="true" placeable="true" present="true" market="cash"> <item name="pony_heart" code="ea" giftable="false" type="animal" buyable="true" placeable="true" market="cash" present="true"> <item name="pony_pink" code="GQ" giftable="false" type="animal" buyable="true" placeable="true" rareItem="true" market="cash" present="true"> <item name="pony_purple" code="Fb" giftable="false" type="animal" buyable="false" subtype="mystery" placeable="true" rareItem="true"> <item name="pony_riding" code="sJ" giftable="false" type="animal" buyable="true" placeable="true" market="cash" present="true"> <item name="pony_spotted" code="e8" giftable="false" type="animal" buyable="true" placeable="true" market="cash" present="true"> <item name="pony_spotted_sale" code="j5" giftable="false" type="animal" buyable="true" placeable="true" market="cash" present="true"> <item name="pony_swiss" code="Yt" giftable="false" type="animal" buyable="false" placeable="true" rareItem="true" lostAnimalProbWeight="10"> <item name="pony_clover" code="tb" giftable="false" type="animal" buyable="true" placeable="true" market="cash" present="true"> <item name="pony_dales" code="!D" giftable="false" type="animal" buyable="true" placeable="true" market="cash" present="true"> <item name="pony_dartmoor" code="*e" giftable="false" type="animal" buyable="true" placeable="true" market="cash" present="true"> <item name="pony_exmoor" code="(A" giftable="false" type="animal" buyable="true" placeable="true" market="cash" present="true"> <item name="pony_foal_silver" code="Rb" giftable="false" type="animal" buyable="false" placeable="true" rareItem="true" iphoneonly="true"> <item name="pony_newforest" code="0@" giftable="false" type="animal" buyable="true" placeable="true" market="cash" present="true"> <item name="pony_shetland" code="N*" giftable="false" type="animal" buyable="true" placeable="true" market="cash" present="true"> <item name="pony_silver" code="Ra" giftable="false" type="animal" buyable="true" placeable="true" iphoneonly="true"> 

Other
    Items below last udpated by hand on (20 MAR 2011) <item name="appaloosa" code="Gn" giftable="false" type="animal" buyable="true" placeable="true" market="cash" present="true"> <item name="appaloosa_white" code="Zv" giftable="false" type="animal" buyable="true" placeable="true" market="cash" present="true"> <item name="breton" code="Yh" giftable="false" type="animal" buyable="true" placeable="true" market="cash" present="true"> <item name="buckskin" code="oN" giftable="false" type="animal" buyable="true" placeable="true" market="cash" present="true"> <item name="clydesdale" code="YX" giftable="false" type="animal" buyable="true" market="cash" present="true" placeable="true"> <item name="clydesdale_black" code="*4" giftable="false" type="animal" buyable="true" placeable="true" market="cash" present="true"> <item name="clydesdale_cream" code="Iu" giftable="false" type="animal" buyable="false" placeable="true"> <item name="dancinghorse" code="CM" giftable="false" type="animal" buyable="false" subtype="mystery" placeable="true" rareItem="true"> <item name="ministallion_black" code="Lx" giftable="false" type="animal" buyable="false" subtype="mystery" placeable="true" rareItem="true"> <item name="morgan_female" code="Ux" giftable="false" type="animal" buyable="true" placeable="true" market="cash" present="true"> <item name="mustang" code="Ga" giftable="false" type="animal" buyable="false" placeable="true" market="cash"> <item name="stallion_black" code="Ki" giftable="false" type="animal" buyable="false" subtype="mystery" placeable="true"> <item name="stallion_mini" code="mI" giftable="false" type="animal" buyable="false" subtype="mystery" placeable="true" rareItem="true"> <item name="stallion_pink" code="fk" giftable="false" type="animal" buyable="false" subtype="mystery" placeable="true"> <item name="stallion_white" code="GA" giftable="false" type="animal" buyable="false" subtype="mystery" placeable="true">

zaterdag 25 juni 2011

How to breed foals etc

How to breed foals etc

Attention: open in a new window. PDFPrintE-mail
Here's a short manual on how to breed many foals a day manually.
Of course you could also do this faster (but without having the nice posts with pictures on your wall) and use the bot with running farmgold or fvtools - then pick up the links you get with either myrewards, links or fvlinks (depends on bot).
First, a warning: Don't put any rare foals (or calfs) in your nursery, they will grow up to normal foals or blue/cream only and you will loose them!!! Hover with your mouse over the pictures inside the nursery to see into what adult each foal or calf will grow up to! You can only put blue pony foals, cream draft foals, cream mini foals, grey foals, brown foals and black foals in the nursery (all of them are not 'rare'). They will grow up to the "right" adults, all others will grow up to different "normals" and will be lost.
Update: In Nov 2010 Zynga made some great changes - it is no longer necessary to empty your stable or dairy to make them ready to harvest!

Tipp: If you breed manually you may want to speed up farmville with downloading:
Speed Bar for Firefox
With this bar you can prevent certain categories of flash (crops, animals, everything; check everything you don't need to see in "settings" then click "activate speed" and reload) from loading. Since you still see all items as "shadows" you are still able to breed and farmville will load very, very quickly (also useful to harvest and plant - only uncheck your plots in "settings" to do so withno lags at all.)

Foals of all kinds, especially rare foals, come from the stable:
1) Stable method
  • you must have at least one stallion or wandering stallion in your stable to breed (and at least one other horse; watch discovery channel if u r interested in why that is ...)
  • put every horse in your stable from which you want to have foals (works well with only 2 horses inside, rate is a little higher having 5 horses and becomes a little higher again having your stable half-filled with horses)
  • put a 34% ready or higher horse in your stable --> stable is 100% ready to harvest
  • harvest. Sometimes you only get money (or arborists, farmhands, XP), sometimes a foal for you and your friends
So, to breed you need to have some horses outside. If you got eg 20 horses outside you are able to harvest your stable 20 times a day. Use minis like the cream minis to not waste too much space.
Tipp (ty @Freddy :-) ): Since the stable takes about a second to ripe you can look inside and take out your seeder horse again before harvesting it IF you are fast enough.
Hope this helps, happy foal-producing @all!

2) Dairy
  • a bull must be inside to get calfs; and the breeding rate depends on the number of cows inside the dairy
  • put a 100% cow into your dairy with the move tool (the "hand") --> dairy is 100% ready to harvest
You can get only one calf a day, that means, every 24 hours - regardless how many dairys you've got. So there is actually no "cow breeding", just harvest your dairy barns once a day. If you get nothing from the harvest, put all your special cows into the next ready barn, add a ready cow to them to make the dairy ready to harvest and so on. As soon as you get the first calf you have to wait 24h to get the next one.
Post more calfs a day? This is only possible if you got more than one fb account - rightclick and copy the link on your wall, then zip it with http://tinyurl.com/ to make it shorter and easier to post in chat or on the wall of your main account.

3) Nursery
Harvest and be lucky to get a horse or cow, your friends get a foal/calf from it. Update: Just heard the "old" breeding method works again on nursery. Untested so far. Empty and put a ready foal in it to ripe it (thanks to shela for pointing this out).
On GU there is a chart of what grows up into what, there are only few possible adult horses.
Some additions: Cream Mini Foal will grow up to Cream Mini Horse (Stallion Mini Foal and Miniature Foal will grow up to a Cream Mini Adult, too; but these are rare so it's not recommended using them for breeding) --> frequently check the pictures in your nursery so you won't miss any changes

4) Turkey Roost
Old breeding method works (thanks to shela for pointing this out!). Empty your roost, put a 50% or more ready turkey in --> roost is ripe, put other turkeys in if you want to, harvest to get fruit cake and baby turkeys.

5) Chicken Coop (patched!)
Does no longer work since Nov 12, harvestable only once a day now - might work again someday, though.

6) Orchards
Like the coops the orchards are not "breedable" - that means, you won't get seedlings. But if you use the bot to take trees in and out (use farmgold or fvtools to do so) at least the trees are ready to harvest them over and over again and this way you get your tree masteries pretty soon.

Where to get the rare adults? Sadly most of them have been in mystery boxes or only for a short time available at the market, so you only can wait for Zynga making them available again or till there is a new glitch that allows to get them. Regarding unreleased horses/cows, these are of course only available by using glitches.



FarmVille Bot

FarmVille Bot
Pro: Does have a Multiuser Version (= "Lite Version"), log into several of your accounts parallel.
Get FarmVille Bot here: http://farmvillebot.net/
Visit the forum for help: http://farmvillebot.net/forum/index.php

Some remarks about the plugins:
  • Parser and Settings: The "core plugins" of the bot. Harvest, plant, accept and return gifts, send gifts etc.
  • GiftBox Manager: Cares for all items in your giftbox. Open eggs, place candy into basket, sell stuff, add fuel etc.
  • Superplow: Allows to create like 400 plots in one plot. Use sections plugin to look up the coordinates where to place (= move) your plots. Based on a glitch, might not work forever!
  • Sections: Important plugin. Shows a colored map of your farm with coordinates. Define the exact area where to place or move things to. Also can place items from giftbox on farm, place and delete plots, arrange crops in patterns.
  • Seeder: Plugin for mastering crops with better overviews, pictures and functions than in settings.
  • Toolbox: Set of 5 tools for your farm:

    a) MysteryGift
    : open mystery gifts and eggs on your farm.
    b) AnimalManager: move animals in and out of storage buildings.
    c) FarmGold: harvest buildings like stable and dairy repeatedly --> get coins and foal-links (saved in PX_Links) this way.Based on a glitch, might not work forever!
    d) FlowerManager: replace droopy flowers.
    e) StorageManager: sell and place your stored items.
  • PlaceItems: Place items like trees on your farm
  • Steal: Despite the name Steal does not "steal" anything, but picks up the links created by your neighbours and friends. Update: Not working like it once did due to z* changes!
    You can also use GU's Snag Bar to do this - it even has some better options choosing the type of items you want to get. Be a fair player and use the available options to restrict item kinds! Don't snag everything or things you don't need!
  • MyRewards and Links: Show links that you produce for your friends (rewards, foals, etc.) even if they are not posted on your wall. Replaced PX_Links after z* changes.
  • CollectionExp: Plugin to speed-levelup. Update: No longer working, has been based on a glitch which got patched on 2 Dec! More about the glitch is written here.

- Please note that I can not provide any help on bot issues - go to the linked forums to get help from the bot developers! -

FarmStats

Farmstats covers most of the information about your farm.
Such as your crops, animals, trees, number of masteries, your level, to keep you informed of your progress in game.
You don't have to make any settings in this plugin.
This plugin as a drop down menu to show you others farms in faceBot.

FarmMap v0.9.8 by GodOfDream

FarmMap v0.9.8 by GodOfDream



~~~~~~~~~~~~~~~~~~~~~~~~
Requires:
~~~~~~~~~~~~~~~~~~~~~~~~
Newest Parser.php


~~~~~~~~~~~~~~~~~~~~~~~~
Functions:
~~~~~~~~~~~~~~~~~~~~~~~~
Adding Items (at moment only plots)
place them whereever you want

Create Superplots

Selling Items
Hotkey:S

Deleting Items
Hotkey:Del


Moving Items
by Drag & Drop
(except Plots)
even Outside your Map

All 10x faster by multiple requests at a time.

~~~~~~~~~~~~~~~~~~~~~~~~
Rendering Your Map:
~~~~~~~~~~~~~~~~~~~~~~~~
Renders all Items

Renders Superplots

Select the Size the Map should be rendered
(like zooming)

Renders Outside Map
(if you wish)

Set if you wish Scrollbars


~~~~~~~~~~~~~~~~~~~~~~~~
See Your Items:
~~~~~~~~~~~~~~~~~~~~~~~~
See your Items on Map

See your Items on List




TODO:
adding Items 

TUTORIALS » HOW TO CREATE A "DUMMY" ACCOUNT

TUTORIALS » HOW TO CREATE A "DUMMY" ACCOUNT
Written by eekthegeek
Before we begin with the tutorial, you may be wondering just what is a so-called "dummy" account? Well, a dummy account is simply a FarmVille account with no purpose other than to level up to 100 and use the farm cash gained to send items to a main account. Have you ever wanted a certain decoration or animal, but have not had the money for farm cash? Well, by using this method, you will be able to level up an account up to level 100 in as little as a day and use all the farm cash you gain to send any item you wish to your main account!
Now, there are also other methods that can allow you to do this much faster than what I am about to show you, but this is the tried and true method that is always what I resort to when the previously mentioned faster methods are patched. If you have an easier way of leveling up dummy accounts or find a better way of doing it than what is shown here, feel free to e-mail me with your changes to my tutorial. If I find they are indeed more efficient than what I have here, I will gladly change the tutorial. You can also e-mail me if you are having problems with using this method.
I want to give credit to Inemesis from the FVBot Forum for posting about part of this method. You can read his post by clicking here.
NECESSARY RESOURCES 
Okay, the only program we are doing to use in this tutorial is FarmVille Bot. To ensure you are using the latest version of FVBot, go to www.farmvillebot.net and download the Full & Lite Multiuser Version. You will find the link to download on the right side of the page.
When it comes to registering dummy accounts, you do not have to go through the long process of registering a new e-mail account for each dummy account you create. Instead, you can use OneWayMail which is an e-mail service that only allows incoming e-mails. There is no registration involved, just register a Facebook account with something@onewaymail.com, then go to OneWayMail.com and put in the e-mail address you used. It's a great service that I personally use.
STEP 1 
Okay, I am going to try to make this tutorial as simple as possible, so first, you obviously must register a Facebook account.




STEP 2
Now, if you used OneWayMail as your e-mail provider, go to their web-site and login with the e-mail address you used. You'll see an e-mail from Facebook in your Inbox titled "Just one more step to get started on Facebook." Click that and inside you will find a link that will activate your Facebook account. Click that and then you will go through three steps. I usually skip the first step, but I fill in the school and employer fields with bogus information, and I also make sure I always put a picture. The more information you fill out, the less likely your account is going to be deleted, so try to make your dummy account look as real as possible.




STEP 3
Now, onto the actual process of setting up the dummy account. This step was posted on the FVBot Forums by Inemesis so I just want to give him his props before I continue. Make sure you read this carefully because this may sound a little confusing but if done right you will start out with 25 farm cash instead of 5 so it is definitely worth it to get it right. It may sound confusing at first so read over the following paragraph until you fully understand.
First, right click on this link and (in Firefox) go to Copy Link Location. Now that you have the link copied, click here. You will be presented with a Facebook prompt, click Allow. You will then be presented with another Facebook prompt, click Allow, but before the next page loads, paste the link you copied (http://tinyurl.com/63fufx3) into the address bar. FarmVille should then load and you should start out with 25 farm cash instead of 5.
STEP 4
Next, click this link to be rewarded with a cherry tree, chicken, cow, and 4 hay bales. Then collect your stimulus package by clicking here. That will give you 3 farm cash, a goat, and a unwither spray. If you are using Firefox or Internet Explorer, you can also install the Game Bar for an extra 10 farm cash. After doing that, you should have 38 farm cash. Look out for any promotional offers below the FarmVille window to add more farm cash before the leveling process begins.
STEP 5 
This is probably the most annoying part of the process. Basically, in order to level up, we need coins, and to get coins, we need to construct an Orchard, and in order to do that, we need neighbors. The quickest way to add a bunch of neighbors is to go to Gamers Unite. Once you join Gamers Unite, add yourself to the FarmVille Neighbors page. I usually go through the first 3 or 4 pages, adding every person I see. If you also add yourself to the list you will have people requesting you as well. Before you know it you will have a bunch of neighbors.
After you add a bunch of people from Gamers Unite, add them as Neighbors. Doing so will give you Local Celebrity ribbons which will give you a fair amount of coins. Now place an Orchard, and request building parts from your neighbors. You can also surf the feed looking for building parts. Like I said, this is the most painstaking and annoying part of the process, but it is necessary. We must fully complete an Orchard in order to go on with the rest of the process. When the Orchard is (finally) completed, buy 8 peach trees from the market and add them to your recently built Orchard.



 

STEP 6
Now, by this point, you should be level 4 or 5 with 42-43 farm cash and have a completed Orchard with 8 peach trees in it. It is important that you put no more than 8 trees in the Orchard otherwise it will just slow down the process. Okay, now if you haven't installed FarmVilleBot by this point, do so now. After installing it, there should be a shortcut on your desktop to FarmVille Bot Lite. We are going to use the Lite version because it uses less resources than the Full version, and also allows you to run the bot on more than one account at once. When you open the program, it should look like this:




Enter your Facebook account info into the e-mail and password text boxes and click Run. Now navigate over to the Plugins tab. Once the bot logs into your Facebook account, a list of plugins will appear. The only two you are going to worry about are Settings and Toolbox, so double click both of them and you will notice that they open up in tabs next to the Plugins and Log tabs.
First, navigate over to the Settings tab and set up the left side of your Settings to look like this:




That basically told the bot not to bother with any plugins besides for Toolbox, which we are going to setup now. Click the ToolBox tab and once it's open click on FarmGold. Once the page loads, set it up to look like this:




What FarmGold will do is this. First, it will remove all the Peach Trees from your Orchard. By doing so, it will make them ready to be harvested. FVBot will then harvest 7 of the 8 trees thus giving you a small amount of coins, then it will move all the trees back to the Orchard and since one tree was not harvested, the Orchard will be ready to harvest. FVBot will harvest the Orchard and then repeat the process over and over again, generating coins for you. Now you see why it was important for us to build that Orchard and stock it with 8 trees? Now, the only negative side to this is that it does take time to generate a couple million coins, so I usually set this to run overnight while I sleep. By the time you wake up, you should have a couple million coins and that will lead us to our next step!
STEP 7
Okay, click Stop in FarmVilleBot. By this time, you should have a few million coins. Your objective at this point is to get to level 35 and build a pig pen, so in order to get there, we are going to go to the market and use our coins to buy Grain Silos, which cost 20,000 coins and give 200xp. Keep buying them until you reach level 15, and then you can buy the Windmill which costs 100,000 coins and gives you 1,000xp. Yes it's tedious, but like I said, you are trying to get to level 35, so keep buying Windmills, Schoolhouses, or Libraries until you reach level 35. If you run out of coins before reaching level 35, run FarmGold on your Orchard some more.



 

STEP 8
Now you should have hit level 35, and now it's time to buy a Pigpen. The important thing about level 35 is you unlock the Saddleback Pig which costs 300,000 coins and gives you 3,000xp. First, you want to build a Pigpen, so place one and complete building it. Then, just like the Orchard, put 8 Saddleback Pigs in the Pigpen. If you don't have enough coins to do so, run FarmGold on your Orchard some more. If you have more coins after placing the 8 pigs in the pen, keep buying Saddleback Pigs to increase your XP but place them on your farm instead of the pen. Once you run out of coins, go back to FarmVilleBot and click the ToolBox tab. Click FarmGoldagain, remove the 100 from the Orchard and put 100 in the Pigpen, like shown below. Then run FVBot for a few hours to gain some more coins. The Saddleback Pigs will generate more coins than the Orchard so you will have millions of coins in no time.



 


STEP 9
Okay, the goal now is getting to level 75, and quickest way to get there is to keep buying Saddleback Pigs. Run FarmGold on your Pigpen to get the coins needed to buy the pigs. Now, once you actually reach level 75, you can buy the Belted Cow, which costs 1,000,000 coins and generates 10,000xp. Buy a dairy farm from the market and fill it with 20 Belted Cows. If you have more coins, keep buying Belted Cows and place them on your farm until you reach level 85, when you unlock the Pheasant. From level 85 to level 100 you are going to buy Pheasants since they cost 2,000,000 coins and generate 20,000xp. They will allow you to level up to 100 the quickest from this point on.



  

STEP 10
This last step is only essential if you run out of coins before you reach level 100. If you do run out of coins, go back to FarmVille Bot, click the ToolBox tab, and click FarmGold. Remove the 100 from the Pigpen and put 100 in the Dairy Farm and click save. You can then let it run a few cycles and this will generate coins faster than both the Orchard and the Pigpen previously did.




That's it. I hope this tutorial was clear enough and easy to follow. Like I said in the beginning, if you have any recommended changes you would like to see made to this tutorial, feel free to e-mail me and I will look over your suggestions. As of now (3/5/2011), this seems to be the tried and true method to level up dummy accounts since the CollectionXP methods have been patched.



Click to Enlarge 

Farmville Bot ....


So, this bot can automatically:
- Plant crops 
- Harvest Crops- Plow- Harvest Trees- Help Neighbors- Harvest Buildings- Harvest Animals



DOWNLOAD FARMVILLE BOT


Farmville bot download link
http://farmvillebot.net/wp-content/uploads/2009/10/setup2.2.1.39_withplugins.exe

Plugins

http://ul.to/ji7yej81

How to install:

Install farmville bot after you downloaded it, DO NOT open programm yet.
Open 'My computer (harddrive:C)
Open folder 'FarmVilleBot_2.1'
Open folder 'plugins'
Now open the plugins you downloaded
Copy the files and paste them into folder 'plugins' (overwrite old files)

After installing it, there should be a shortcut on your desktop to FarmVille Bot Lite. We are going to use the Lite version because it uses less resources than the Full version, and also allows you to run the bot on more than one account at once. When you open the program, it should look like this:








Enter your Facebook account info into the e-mail and password text boxes and click Run. Now navigate over to the Plugins tab. Once the bot logs into your Facebook account, a list of plugins will appear.

Click the ToolBox tab and once it's open click on FarmGold.







change number 1 in 0 beside 'Orcharbuilding'
change number 0 in 8 beside 'Diarybuilding'

Now you will make lots of coins when you got 40 belted cows inside 1 diary :)



http://www.youtube.com/watch?v=2Ln3PbHf778

New 29-06-2011
---------
ShareEmAll v. 2.1 - 29 June 2011

ShareEmAll has been updated with a new module, updated versions of other modules, and one module removed as it is no longer functioning.

SEA_Fuel has been removed as it no longer generates links.

SEA_GlitchPotions has been added - see description below.
SEA_GlitchHolidayReward has been added - see description below.
SEA_Links has been updated, it now shows links captured by the parser as well as links from the modules. It also will format the links into a web page which opens in your default browser.
SEA_SendPresents will no longer show the coin items that do not work.
SEA_Foals has been updated, a list of foals with names and pics are now shown on the settings screen, allowing you to select the ones you want and how many of each. The list is drawn from the xml so new releases will show up in the list automatically.

Image

The download link is here: http://www.mediafire.com/?nvzr1rrz37cb0eg

SEA_GlitchPotions uses the same mechanism as the Send Presents for Free glitch that was patched discovered by sam shaikh.
To set it up, you need to have a farm that is empty except for one haybale - it doesn't matter where it is.
Configure the plugin for how many links you want to create, and the links will be created.
Love Potion links appear to expire faster than others, so it is best to make the links, use them and go back and do it again.
I had no problem doing 30 links, using them with 5 ids without any expiring.
You must not run any normal potion link generator or do it manually, as it will only work if you are NOT in the 4 hour waiting period.

SEA_GlitchHolidayRewards works the same as SEA_GlitchPotions, except the account you run it on must have not generated the HolidayCountdownReward link before, and it doesn't consider the last time that potions were requested. Only one reward per link is granted.
Open 'My computer (harddrive:C)
Open folder 'FarmVilleBot_2.1'
Open folder 'plugins'
Now open the plugins you downloaded
Copy the files and paste them into folder 'plugins' (overwrite old files)


Regards,

Max2301


Last edited by Max2301 on Wed Jun 29, 2011 1:37 pm, edited 1 time in total.