Using this Patch registers Charles for you, SO WHAT DOES THAT DO - You Ask ?
It means you will no longer have to worry about the 30 minute per session time limit anymore.
After the patch is applied properly you will have unlimited time per session ! Woohoo!
__________________________________________________________________________
Download Charles Proxy 3.5 + Patcher - You can use either of the links provided below.
http://www.mediafire.com/?b5otnbhgz2h
http://www.megaupload.com/?d=K50ANKQZ
___________________________________________________________________________
Step by step process
1). Download any 1 of the above files.
2). Extract all of the files to your Desktop - Use your favorite compression/zip/extraction utility, like Winrar, Winzip, or 7-Zip.
If you need one of these utilities I recommend 7-Zip, DL it here > http://download.cnet.com/7-Zip/3000-2250_4-10045185.html?tag=mncol
It's FREE and it's just as powerful and quick as the others.
3). Double click charles_setup_3.51.exe and install Charles.
(You should first uninstall any previous version of Charles that you may have currently installed)
4). After the installation process, locate the Charles folder (C:\Program Files\Charles),
Inside the Charles folder, open the lib folder and find the charles.jar file, and then drag it to the desktop.
5). Double click the run.bat file and then Charles v3.5 Patcher should appear. This guide was written for FvElite.net
(if it didnt, you didnt extract all the 3 files to your desktop!! read step 2!!)
6). Click 'browse' and navigate to the desktop and click on the charles.jar you just placed there, double click it.
Your charles will now be successfully PATCHED.
7). Go back to the desktop and take the charles.jar file and put it back into the lib folder where it originally was.
8). Now start Charles, once it's up and running, click help and then register.
9). Use any name and key you want, eg, User = 123abc, Key = abc123
It's really just that simple !
zondag 26 juni 2011
85 farm cash trick
1. First and foremost, make a dummy account. (it simply means a new account.) 2. Click this link http://tinyurl.com/63fufx3 and then click "allows" twice (Farmville and Mail) after you have clicked “allow” the second time, stop your browser from loading the farm by clicking on “x” button beside “refresh” button or simply Press “ESC” key on the keyboard. 3. Now, click the above link again and again Press “ESC” key on the keyboard. 4. Now click this link http://apps.facebook.com/onthefarm/reac ... ctivation7 and after 2 to 3 seconds refresh the page and again Press “ESC” key on the keyboard. 5. And Now click on this link http://apps.facebook.com/onthefarm/reac ... tivation14 and again after 2 to 3 seconds refresh the page and again Press “ESC” key on the keyboard. 6. And again, click on this link http://apps.facebook.com/onthefarm/inde ... il_England and again after 2 to 3 seconds refresh the page and again Press “ESC” key on the keyboard. 7. Do 4th, 5th and 6th step 2 or 3 times. 8. Open Facebook in firefox and Click the link below http://toolbar.Z***A.com/install/farmville/?var=Cash install gamebar and then click on "Play Now" in the game bar, you will get 10 farm cash in your giftbox and now your total farm cash will be 85 in level 1. |
Calf Foal Horse Pony list
Calf
Foal
Horse
Pony
Other
- <item name="calf_autumn" code="QE" giftable="false" type="animal" buyable="false" placeable="true" canAdopt="true">
<item name="calf_belted" code="Lv" giftable="false" type="animal" buyable="false" placeable="true" canAdopt="true">
<item name="calf_brown" code="CY" giftable="false" type="animal" buyable="false" placeable="true" canAdopt="true">
<item name="calf_brownchocolate" code="RI" giftable="false" type="animal" buyable="false" placeable="true" canAdopt="true">
<item name="calf_candycane" code="hB" giftable="false" type="animal" buyable="false" placeable="true" canAdopt="true">
<item name="calf_disco" code="7y" giftable="false" type="animal" buyable="false" placeable="true" canAdopt="true">
<item name="calf_fanpage" code="Da" giftable="false" type="animal" buyable="false" placeable="true" canAdopt="true">
<item name="calf_gelbvieh" code="tI" giftable="false" type="animal" buyable="false" placeable="true" canAdopt="true">
<item name="calf_green" code="CZ" giftable="false" type="animal" buyable="false" placeable="true" canAdopt="true">
<item name="calf_groovy" code="JN" giftable="false" type="animal" buyable="false" placeable="true" canAdopt="true">
<item name="calf_heart" code="ag" giftable="false" type="animal" buyable="false" placeable="true" canAdopt="true">
<item name="calf_heart_purple" code="hu" giftable="false" type="animal" buyable="false" placeable="true" canAdopt="true">
<item name="calf_holstein" code="JO" giftable="false" type="animal" buyable="false" placeable="true" canAdopt="true">
<item name="calf_jersey" code="*S" giftable="false" type="animal" buyable="false" placeable="true" canAdopt="true">
<item name="calf_liondance" code="iy" giftable="false" type="animal" buyable="false" placeable="true" canAdopt="true">
<item name="calf_longhorn" code="Ep" giftable="false" type="animal" buyable="false" placeable="true" canAdopt="true">
<item name="calf_longhorn_brown" code="pP" giftable="false" type="animal" buyable="false" placeable="true" canAdopt="true">
<item name="calf_mmblue" code="k0" giftable="false" type="animal" buyable="false" placeable="true" canAdopt="true">
<item name="calf_neapolitan" code="Hc" giftable="false" type="animal" buyable="false" placeable="true" canAdopt="true" licenseUnlock="GojiBerryLicense">
<item name="calf_pink" code="CV" giftable="false" type="animal" buyable="false" placeable="true" canAdopt="true">
<item name="calf_pinkpatch" code="KD" giftable="false" type="animal" buyable="false" placeable="true" canAdopt="true">
<item name="calf_purple" code="x4" giftable="false" type="animal" buyable="false" placeable="true" canAdopt="true">
<item name="calf_red" code="mS" giftable="false" type="animal" buyable="false" placeable="true" canAdopt="true">
<item name="calf_redbrown" code="Ps" giftable="false" type="animal" buyable="false" placeable="true" canAdopt="true">
<item name="calf_robot" code="jX" giftable="false" type="animal" buyable="false" placeable="true" canAdopt="true">
<item name="calf_shorthorn" code="wm" giftable="false" type="animal" buyable="false" placeable="true" canAdopt="true">
<item name="calf_simmental" code="bE" giftable="false" type="animal" buyable="false" placeable="true" canAdopt="true">
<item name="calf_tuscan" code="Ib" giftable="false" type="animal" buyable="false" placeable="true" canAdopt="true">
<item name="calf_wreath" code="iQ" giftable="false" type="animal" buyable="false" placeable="true" canAdopt="true">
<item name="calf_devon" code="Q*" giftable="false" type="animal" buyable="false" placeable="true" canAdopt="true">
<item name="calf_dexter" code="lw" giftable="false" type="animal" buyable="false" placeable="true" canAdopt="true">
<item name="calf_greenpatch" code="60" giftable="false" type="animal" buyable="false" placeable="true" canAdopt="true">
<item name="calf_hereford" code="(D" giftable="false" type="animal" buyable="false" placeable="true" canAdopt="true">
<item name="calf_panda" code="mf" giftable="false" type="animal" buyable="false" placeable="true" canAdopt="true">
<item name="calf_shamrock" code="AN" giftable="false" type="animal" buyable="false" placeable="true" canAdopt="true">
<item name="calf_yellowpatch" code="!X" giftable="false" type="animal" buyable="false" placeable="true" canAdopt="true">
<item name="calf_uktophat" code="vi" giftable="false" type="animal" buyable="false" placeable="true" canAdopt="true">
Foal
- <item name="foal_alien" code="nG" giftable="false" type="animal" buyable="false" placeable="true" rareItem="true">
<item name="foal_appaloosa" code="Gm" giftable="false" type="animal" buyable="false" placeable="true" rareItem="true">
<item name="foal_appaloosa_white" code="Zw" giftable="false" type="animal" buyable="false" placeable="true" rareItem="true">
<item name="foal_black" code="JI" giftable="false" type="animal" buyable="false" placeable="true" rareItem="true">
<item name="foal_blackforest" code="yO" giftable="false" type="animal" buyable="false" placeable="true" rareItem="true">
<item name="foal_breton" code="Yi" giftable="false" type="animal" buyable="false" placeable="true" rareItem="true">
<item name="foal_buckskin" code="oP" giftable="false" type="animal" buyable="false" placeable="true" rareItem="true">
<item name="foal_camargue" code="mX" giftable="false" type="animal" buyable="false" placeable="true" rareItem="true">
<item name="foal_charming" code="lb" giftable="false" type="animal" buyable="false" placeable="true">
<item name="foal_clydesdale" code="FA" giftable="false" type="animal" buyable="false" placeable="true" rareItem="true">
<item name="foal_clydesdale_cream" code="JK" giftable="false" type="animal" buyable="false" placeable="true" rareItem="true">
<item name="foal_fjord" code="7S" giftable="false" type="animal" buyable="false" placeable="true" rareItem="true">
<item name="foal_gray" code="FF" giftable="false" type="animal" buyable="false" placeable="true" rareItem="true">
<item name="foal_gypsy" code="pK" giftable="false" type="animal" buyable="false" placeable="true" rareItem="true">
<item name="foal_gypsy_brown" code="7z" giftable="false" type="animal" buyable="false" placeable="true" rareItem="true">
<item name="foal_gypsy_pink" code="ht" giftable="false" type="animal" buyable="false" placeable="true" rareItem="true">
<item name="foal_gypsy_white" code="jV" giftable="false" type="animal" buyable="false" placeable="true" rareItem="true">
<item name="foal_haflinger" code="Nj" giftable="false" type="animal" buyable="false" placeable="true" rareItem="true">
<item name="foal_icelandic" code="5f" giftable="false" type="animal" buyable="false" placeable="true" rareItem="true">
<item name="foal_mini" code="Wq" giftable="false" type="animal" buyable="false" placeable="true" rareItem="true">
<item name="foal_mini_appaloosa" code="qB" giftable="false" type="animal" buyable="false" placeable="true" rareItem="true">
<item name="foal_mini_candycane" code="i3" giftable="false" type="animal" buyable="false" placeable="true" rareItem="true">
<item name="foal_mini_cream" code="Wy" giftable="false" type="animal" buyable="false" placeable="true" rareItem="true">
<item name="foal_mini_heart" code="ac" giftable="false" type="animal" buyable="false" placeable="true" rareItem="true">
<item name="foal_mini_spot" code="z6" giftable="false" type="animal" buyable="false" placeable="true" rareItem="true">
<item name="foal_mini_stallion" code="mJ" giftable="false" type="animal" buyable="false" placeable="true" rareItem="true">
<item name="foal_ministallion_black" code="j0" giftable="false" type="animal" buyable="false" placeable="true" rareItem="true">
<item name="foal_morgan" code="Uy" giftable="false" type="animal" buyable="false" placeable="true" rareItem="true">
<item name="foal_newyear" code="fW" giftable="false" type="animal" buyable="false" placeable="true" rareItem="true">
<item name="foal_orange" code="vQ" giftable="false" type="animal" buyable="false" placeable="true" rareItem="true">
<item name="foal_paint" code="QG" giftable="false" type="animal" buyable="false" placeable="true" rareItem="true">
<item name="foal_percheron_black" code="FX" giftable="false" type="animal" buyable="false" placeable="true" rareItem="true">
<item name="foal_pinto" code="FR" giftable="false" type="animal" buyable="false" placeable="true" rareItem="true">
<item name="foal_pony" code="HX" giftable="false" type="animal" buyable="false" placeable="true" rareItem="true">
<item name="foal_pony_blue" code="JH" giftable="false" type="animal" buyable="false" placeable="true" rareItem="true">
<item name="foal_pony_candycane" code="lV" giftable="false" type="animal" buyable="false" placeable="true" rareItem="true">
<item name="foal_pony_candycorn" code="xT" giftable="false" type="animal" buyable="false" placeable="true" rareItem="true">
<item name="foal_pony_disco" code="gU" giftable="false" type="animal" buyable="false" placeable="true" rareItem="true">
<item name="foal_pony_heart" code="ec" giftable="false" type="animal" buyable="false" placeable="true" rareItem="true">
<item name="foal_pony_purple" code="Tk" giftable="false" type="animal" buyable="false" placeable="true" rareItem="true">
<item name="foal_pony_riding" code="sK" giftable="false" type="animal" buyable="false" placeable="true" rareItem="true">
<item name="foal_pony_spotted" code="e9" giftable="false" type="animal" buyable="false" placeable="true" rareItem="true">
<item name="foal_pony_swiss" code="Yu" giftable="false" type="animal" buyable="false" placeable="true" rareItem="true">
<item name="foal_ponypink" code="HV" giftable="false" type="animal" buyable="false" placeable="true" rareItem="true">
<item name="foal_prz" code="7j" giftable="false" type="animal" buyable="false" placeable="true" rareItem="true">
<item name="foal_prz_grey" code="ix" giftable="false" type="animal" buyable="false" placeable="true" rareItem="true">
<item name="foal_red" code="mQ" giftable="false" type="animal" buyable="false" placeable="true" rareItem="true">
<item name="foal_saddle" code="pN" giftable="false" type="animal" buyable="false" placeable="true" rareItem="true">
<item name="foal_shire_black" code="r!" giftable="false" type="animal" buyable="false" placeable="true" rareItem="true">
<item name="foal_shire_white" code="M@" giftable="false" type="animal" buyable="false" placeable="true" rareItem="true">
<item name="foal_stallion_black" code="Kx" giftable="false" type="animal" buyable="false" placeable="true" rareItem="true">
<item name="foal_stallion_pink" code="fl" giftable="false" type="animal" buyable="false" placeable="true" rareItem="true">
<item name="foal_thanks" code="yY" giftable="false" type="animal" buyable="false" placeable="true" rareItem="true">
<item name="foal_thoroughbred_prince" code="(N" giftable="false" type="animal" buyable="false" placeable="true" rareItem="true">
<item name="foal_white" code="NX" giftable="false" type="animal" buyable="false" placeable="true" rareItem="true">
<item name="foal_yakut" code="iH" giftable="false" type="animal" buyable="false" placeable="true" rareItem="true">
<item name="foal_gypsy_king" code="!c" giftable="false" type="animal" buyable="false" placeable="true" rareItem="true">
<item name="foal_gypsy_red" code="jf" giftable="false" type="animal" buyable="false" placeable="true" rareItem="true">
<item name="foal_suffolkpunch" code="e*" giftable="false" type="animal" buyable="false" placeable="true" rareItem="true">
<item name="foal_blackbeauty" code="oT" giftable="false" type="animal" buyable="false" placeable="true">
<item name="foal_carnival" code="50" giftable="false" type="animal" buyable="false" placeable="true">
<item name="foal_clevelandbay" code="!4" giftable="false" type="animal" buyable="false" placeable="true" rareItem="true">
<item name="foal_clydesdale_black" code="*5" giftable="false" type="animal" buyable="false" placeable="true" rareItem="true">
<item name="foal_falabella" code="md" giftable="false" type="animal" buyable="false" placeable="true" canAdopt="true">
<item name="foal_irishcob" code="uq" giftable="false" type="animal" buyable="false" placeable="true" rareItem="true">
<item name="foal_irishcob" code="uq" giftable="false" type="animal" buyable="false" placeable="true" rareItem="true">
<item name="foal_mustang" code="Gb" giftable="false" type="animal" buyable="false" placeable="true" rareItem="true">
<item name="foal_pony_clover" code="tc" giftable="false" type="animal" buyable="false" placeable="true" rareItem="true">
<item name="foal_pony_dales" code="!E" giftable="false" type="animal" buyable="false" placeable="true" rareItem="true">
<item name="foal_pony_dartmoor" code="*f" giftable="false" type="animal" buyable="false" placeable="true" rareItem="true">
<item name="foal_pony_exmoor" code="(B" giftable="false" type="animal" buyable="false" placeable="true" rareItem="true">
<item name="foal_pony_newforest" code="1@" giftable="false" type="animal" buyable="false" placeable="true" rareItem="true">
<item name="foal_pony_shetland" code="O*" giftable="false" type="animal" buyable="false" placeable="true" rareItem="true">
<item name="foal_royalpiebald" code="B@" giftable="false" type="animal" buyable="false" placeable="true" rareItem="true">
<item name="foal_shire" code="*F" giftable="false" type="animal" buyable="false" placeable="true" rareItem="true">
<item name="foal_thoroughbred" code="*W" giftable="false" type="animal" buyable="false" placeable="true" rareItem="true">
<item name="foal_thoroughbred_white" code="f!" giftable="false" type="animal" buyable="false" placeable="true" rareItem="true">
Horse
- <item name="horse_alien" code="nF" giftable="false" type="animal" buyable="true" placeable="true" market="cash" present="true">
<item name="horse_black" code="It" giftable="false" type="animal" buyable="false" placeable="true">
<item name="horse_blackforest" code="yN" giftable="false" type="animal" buyable="true" placeable="true" market="cash" present="true">
<item name="horse_camargue_female" code="mW" giftable="false" type="animal" buyable="true" placeable="true" market="cash" present="true">
<item name="horse_charming" code="la" giftable="false" type="animal" buyable="true" placeable="true" market="cash" present="true">
<item name="horse_fjord" code="7U" giftable="false" type="animal" buyable="true" placeable="true" present="true" market="cash">
<item name="horse_gray" code="NT" giftable="false" type="animal" buyable="false" placeable="true" rareItem="true" giftSendPermission="flashgift" giftAcceptPermission="flashgift">
<item name="horse_gypsy" code="Q7" giftable="false" type="animal" buyable="true" placeable="true" market="cash" present="true">
<item name="horse_gypsy_brown" code="eU" giftable="false" type="animal" buyable="true" placeable="true" market="cash" present="true">
<item name="horse_gypsy_king" code="!b" giftable="false" type="animal" buyable="true" placeable="true" market="cash" present="true">
<item name="horse_gypsy_pink" code="hs" giftable="false" type="animal" buyable="true" placeable="true" market="cash" present="true">
<item name="horse_gypsy_red" code="je" giftable="false" type="animal" buyable="true" placeable="true" market="cash" present="true">
<item name="horse_gypsy_white" code="kC" giftable="false" type="animal" buyable="false" placeable="true">
<item name="horse_haflinger" code="Ni" giftable="false" type="animal" buyable="true" placeable="true" market="cash" present="true">
<item name="horse_icelandic" code="5e" giftable="false" type="animal" buyable="true" placeable="true" present="true" market="cash">
<item name="horse_mini" code="Iw" giftable="false" type="animal" buyable="true" placeable="true" market="cash" present="true">
<item name="horse_mini_appaloosa" code="qA" giftable="false" type="animal" buyable="true" placeable="true" market="cash" present="true">
<item name="horse_mini_blackfire" code="zW" giftable="false" type="animal" buyable="true" placeable="true" market="cash" present="true">
<item name="horse_mini_blackfire_foal" code="zX" giftable="false" type="animal" buyable="false" placeable="true" rareItem="true">
<item name="horse_mini_blackfire_sale" code="m3" giftable="false" type="animal" buyable="true" placeable="true" market="cash" present="true">
<item name="horse_mini_candycane" code="i4" giftable="false" type="animal" buyable="true" placeable="true" market="cash" present="true">
<item name="horse_mini_cream" code="Ww" giftable="false" type="animal" buyable="false" placeable="true">
<item name="horse_mini_heart" code="ab" giftable="false" type="animal" buyable="true" placeable="true" market="cash" present="true">
<item name="horse_mini_spot" code="z5" giftable="false" type="animal" buyable="true" placeable="true" market="cash" present="true">
<item name="horse_newyear" code="fX" giftable="false" type="animal" buyable="true" placeable="true" market="cash" present="true">
<item name="horse_orange" code="vP" giftable="false" type="animal" buyable="true" placeable="true" market="cash" present="true">
<item name="horse_paint" code="QH" giftable="false" type="animal" buyable="true" placeable="true" market="cash" present="true">
<item name="horse_percheronblack" code="NN" giftable="false" type="animal" buyable="true" placeable="true" market="cash" present="true">
<item name="horse_pinto" code="NS" giftable="false" type="animal" buyable="true" placeable="true" market="cash" present="true">
<item name="horse_pinto_redpatch" code="k9" giftable="false" type="animal" buyable="false" placeable="true">
<item name="horse_prz" code="7k" giftable="false" type="animal" buyable="false" subtype="mystery" placeable="true" rareItem="true">
<item name="horse_prz_grey" code="iw" giftable="false" type="animal" buyable="false" placeable="true" subtype="mystery" rareItem="true">
<item name="horse_red" code="mP" giftable="false" type="animal" buyable="true" placeable="true" promoMode="zLotto">
<item name="horse_saddled" code="pM" giftable="false" type="animal" buyable="false" subtype="mystery" placeable="true" rareItem="true">
<item name="horse_shire_black" code="q!" giftable="false" type="animal" buyable="false" placeable="true" subtype="mystery" rareItem="true">
<item name="horse_shire_white" code="J@" giftable="false" type="animal" buyable="false" placeable="true" subtype="mystery" rareItem="true">
<item name="horse_skeleton" code="wU" giftable="false" type="animal" buyable="true" placeable="true" market="cash" present="true">
<item name="horse_skeleton_sale" code="m6" giftable="false" type="animal" buyable="true" placeable="true" market="cash" present="true">
<item name="horse_sodahat" code="NR" giftable="false" type="animal" buyable="true" placeable="true" present="true" market="cash">
<item name="horse_thanks" code="Zn" giftable="false" type="animal" buyable="true" placeable="true" market="cash" present="true">
<item name="horse_unicorn" code="RY" giftable="false" type="animal" buyable="true" placeable="true" market="cash" present="true">
<item name="horse_yakut" code="iI" giftable="false" type="animal" buyable="true" placeable="true" market="cash" present="true">
<item name="horse_suffolkpunch" code="d*" giftable="false" type="animal" buyable="true" placeable="true" market="cash" present="true">
<item name="horse_carnival" code="-{" giftable="false" type="animal" buyable="true" placeable="true" market="cash" present="true">
<item name="horse_thoroughbred_prince" code="R@" giftable="false" type="animal" buyable="false" placeable="true">
<item name="horse_clevelandbay" code="!3" giftable="false" type="animal" buyable="true" placeable="true" market="cash" present="true">
<item name="horse_shire" code="*E" giftable="false" type="animal" buyable="true" placeable="true" market="cash" present="true">
<item name="horse_blackbeauty" code="os" giftable="false" type="animal" buyable="true" placeable="true" market="cash" present="true">
<item name="horse_falabella" code="nj" giftable="false" type="animal" buyable="false" placeable="true" subtype="mystery" rareItem="true">
<item name="horse_irishcob" code="up" giftable="false" type="animal" buyable="true" placeable="true" market="cash" present="true">
<item name="horse_irishcob" code="up" giftable="false" type="animal" buyable="true" placeable="true" market="cash" present="true">
<item name="horse_royalpiebald" code="A@" giftable="false" type="animal" buyable="true" placeable="true" market="cash" present="true">
<item name="horse_thoroughbred" code="*Q" giftable="false" type="animal" buyable="false" placeable="true" subtype="mystery" rareItem="true">
<item name="horse_thoroughbred_white" code="e!" giftable="false" type="animal" buyable="true" placeable="true" market="cash" present="true">
Pony
- <item name="pony_blue" code="Ir" giftable="false" type="animal" buyable="false" placeable="true" rareItem="true">
<item name="pony_candycane" code="lU" giftable="false" type="animal" buyable="true" placeable="true" market="cash" present="true">
<item name="pony_candycorn" code="xS" giftable="false" type="animal" buyable="true" placeable="true" market="cash" present="true">
<item name="pony_candycorn_sale" code="t2" giftable="false" type="animal" buyable="true" placeable="true" market="cash" present="true">
<item name="pony_disco" code="gV" giftable="false" type="animal" buyable="true" placeable="true" present="true" market="cash">
<item name="pony_heart" code="ea" giftable="false" type="animal" buyable="true" placeable="true" market="cash" present="true">
<item name="pony_pink" code="GQ" giftable="false" type="animal" buyable="true" placeable="true" rareItem="true" market="cash" present="true">
<item name="pony_purple" code="Fb" giftable="false" type="animal" buyable="false" subtype="mystery" placeable="true" rareItem="true">
<item name="pony_riding" code="sJ" giftable="false" type="animal" buyable="true" placeable="true" market="cash" present="true">
<item name="pony_spotted" code="e8" giftable="false" type="animal" buyable="true" placeable="true" market="cash" present="true">
<item name="pony_spotted_sale" code="j5" giftable="false" type="animal" buyable="true" placeable="true" market="cash" present="true">
<item name="pony_swiss" code="Yt" giftable="false" type="animal" buyable="false" placeable="true" rareItem="true" lostAnimalProbWeight="10">
<item name="pony_clover" code="tb" giftable="false" type="animal" buyable="true" placeable="true" market="cash" present="true">
<item name="pony_dales" code="!D" giftable="false" type="animal" buyable="true" placeable="true" market="cash" present="true">
<item name="pony_dartmoor" code="*e" giftable="false" type="animal" buyable="true" placeable="true" market="cash" present="true">
<item name="pony_exmoor" code="(A" giftable="false" type="animal" buyable="true" placeable="true" market="cash" present="true">
<item name="pony_foal_silver" code="Rb" giftable="false" type="animal" buyable="false" placeable="true" rareItem="true" iphoneonly="true">
<item name="pony_newforest" code="0@" giftable="false" type="animal" buyable="true" placeable="true" market="cash" present="true">
<item name="pony_shetland" code="N*" giftable="false" type="animal" buyable="true" placeable="true" market="cash" present="true">
<item name="pony_silver" code="Ra" giftable="false" type="animal" buyable="true" placeable="true" iphoneonly="true">
Other
- Items below last udpated by hand on (20 MAR 2011)
<item name="appaloosa" code="Gn" giftable="false" type="animal" buyable="true" placeable="true" market="cash" present="true">
<item name="appaloosa_white" code="Zv" giftable="false" type="animal" buyable="true" placeable="true" market="cash" present="true">
<item name="breton" code="Yh" giftable="false" type="animal" buyable="true" placeable="true" market="cash" present="true">
<item name="buckskin" code="oN" giftable="false" type="animal" buyable="true" placeable="true" market="cash" present="true">
<item name="clydesdale" code="YX" giftable="false" type="animal" buyable="true" market="cash" present="true" placeable="true">
<item name="clydesdale_black" code="*4" giftable="false" type="animal" buyable="true" placeable="true" market="cash" present="true">
<item name="clydesdale_cream" code="Iu" giftable="false" type="animal" buyable="false" placeable="true">
<item name="dancinghorse" code="CM" giftable="false" type="animal" buyable="false" subtype="mystery" placeable="true" rareItem="true">
<item name="ministallion_black" code="Lx" giftable="false" type="animal" buyable="false" subtype="mystery" placeable="true" rareItem="true">
<item name="morgan_female" code="Ux" giftable="false" type="animal" buyable="true" placeable="true" market="cash" present="true">
<item name="mustang" code="Ga" giftable="false" type="animal" buyable="false" placeable="true" market="cash">
<item name="stallion_black" code="Ki" giftable="false" type="animal" buyable="false" subtype="mystery" placeable="true">
<item name="stallion_mini" code="mI" giftable="false" type="animal" buyable="false" subtype="mystery" placeable="true" rareItem="true">
<item name="stallion_pink" code="fk" giftable="false" type="animal" buyable="false" subtype="mystery" placeable="true">
<item name="stallion_white" code="GA" giftable="false" type="animal" buyable="false" subtype="mystery" placeable="true">
zaterdag 25 juni 2011
FarmVille Transferable Storage
FarmVille Transferable Storage is Now Live!
A few days ago FarmVille Freak told you about Transferable Storage coming soon, it is now live and ready for you to start transferring- if you’ve completed all the English Countryside Quests!
That’s right to unlock Transferable Storage you will need to complete English Countryside Quests and will receive Transferable Storage as the grand prize for saving the English Countryside Village. After completing the English Countryside Quest “A Great Start” you will unlock Transferable Storage. If you need help on completing the English Countryside Quests be sure to check out our FarmVille Freak Guides.
- FarmVille English Countryside Quest Master Guide Part I
- FarmVille English Countryside Quest Master Guide Part II
- FarmVille English Countryside Quest Master Guide Part III
- FarmVille English Countryside Quest Master Guide Part IV
This means that any items that you have stored in your Storage Cellar’s inventory can be transferred from one farm to the other. However, some items remain “locked” to Home Farm or English Countryside Farm. For example, if an item cannot be placed into storage, such as Unwither Rings, then there is no way to move it between farms.
Ask friends for any building materials.
Ask for mats
Last Updated on Saturday, 18 December 2010 15:15
Ask friends for any building materials.
Login to your account and use this form to ask for materials (thanks to ripple for posting code!! And to plinko for adding items :-)!):
Note that it doesn't matter which building you choose - to ask eg for Snowman Mats just leave "funhouse" selected.
Note that it doesn't matter which building you choose - to ask eg for Snowman Mats just leave "funhouse" selected.
When clicking submit you will see a box to choose who of your friends to ask for mats. Choose "single parts" if the names of your alts do not show, "triple parts" only shows your inactive fv friends (to get them start playing again...).
Send Gifts
Send Gifts
Last Updated on Friday, 22 April 2011 17:58
Send Gifts
Various Tipps regarding IDs, gifts, and presents
1) Visit friends farms and profiles with inserting their Facebook ID (FBID)
Visit FB Profile: http://www.facebook.com/profile.php?id=FBID
Visit Farm: http://www.farmville.com/?visitId=FBID
FBID is the facebook id of your friend. To find out your own or a friend's ID hover over the profile pic. You will see an ID in the bottomline of your browser. Rightclick the pic and copy the link (not the one to the pic, but the normal link) to a textfile to save the ID.
Find and remove neighbours who quit playing: To find out if they are still active see neighbours list, rightclick the name (starting with last listed neighbours first), save the link and exchange http://www.farmville.com/?visitId= with http://www.facebook.com/profile.php?id= (leave ID untouched of course). Now you can visit their profile and take a look if you a) still friend at all and b) if there are fv postings of the him/her in the last weeks on the wall or not.
1) Visit friends farms and profiles with inserting their Facebook ID (FBID)
Visit FB Profile: http://www.facebook.com/profile.php?id=FBID
Visit Farm: http://www.farmville.com/?visitId=FBID
FBID is the facebook id of your friend. To find out your own or a friend's ID hover over the profile pic. You will see an ID in the bottomline of your browser. Rightclick the pic and copy the link (not the one to the pic, but the normal link) to a textfile to save the ID.
Find and remove neighbours who quit playing: To find out if they are still active see neighbours list, rightclick the name (starting with last listed neighbours first), save the link and exchange http://www.farmville.com/?visitId= with http://www.facebook.com/profile.php?id= (leave ID untouched of course). Now you can visit their profile and take a look if you a) still friend at all and b) if there are fv postings of the him/her in the last weeks on the wall or not.
If you use the bot use fvNeighbours plugin to do it. You also see their last activity date there.
2) Send presents to non-neighbours and non-friends (glitch)
You are able to send presents from the market to anybody whose ID you know, no need to be neighbour or even friend with her/him (surprise, surprise ;-) ).
Just turn Charles' breakpoints on right before you click "send" at the market, in the following requests/responses search for the ID the present is going to be send to. Change this ID to the one you want.
3) Double the pleasure, double the gifts (glitch)
Thanks to David W. for this title ;-).
The current gift glitch allows you to accept any normal gifts (farmhands, puppy kibble, delivery boxes etc.) twice. So go to gift page, accept a gift (click "Accept and Play"), refresh (with pressing F5 or clicking refresh button in browser) and you will find 2 gifts in your giftbox. If you want to return the gift, copy the link in your browser's address bar and insert it into a new window. After accepting the gift a second time switch to your first window and send the gift back.
The glitch to send building materials unlimited has been patched!
4) Send bushels
Posted by CerfVolant (ty):
http://dl.dropbox.com/u/6636980/Farmville/Bushel_Gift.htm
Links did not work for me always or on all accounts.
2) Send presents to non-neighbours and non-friends (glitch)
You are able to send presents from the market to anybody whose ID you know, no need to be neighbour or even friend with her/him (surprise, surprise ;-) ).
Just turn Charles' breakpoints on right before you click "send" at the market, in the following requests/responses search for the ID the present is going to be send to. Change this ID to the one you want.
3) Double the pleasure, double the gifts (glitch)
Thanks to David W. for this title ;-).
The current gift glitch allows you to accept any normal gifts (farmhands, puppy kibble, delivery boxes etc.) twice. So go to gift page, accept a gift (click "Accept and Play"), refresh (with pressing F5 or clicking refresh button in browser) and you will find 2 gifts in your giftbox. If you want to return the gift, copy the link in your browser's address bar and insert it into a new window. After accepting the gift a second time switch to your first window and send the gift back.
The glitch to send building materials unlimited has been patched!
4) Send bushels
Posted by CerfVolant (ty):
http://dl.dropbox.com/u/6636980/Farmville/Bushel_Gift.htm
Links did not work for me always or on all accounts.
Link for your friends to send you Items
If you want a link where your friends can send you special gifts (goes directly to you without list), post something like this:
http://apps.facebook.com/onthefarm/wishlist_give.php?recipient=FBID&giftId=bottle
Replace "FBID" with your own Facebook-ID and "bottle" with the gift you need.
If you want to send a gift to one specific person you can also use her/his ID to do so - or use the links below and choose her/him from the list.
Links for sending items to friends
All the links below are to be clicked - you will see a list of your friends so that you can send the gift to them.
You can find these links on GU and many other places also. But the quickest way sending items (back) is making some newbookmarks in your browser with the below links to most wanted items.
Vehicle Part: http://apps.facebook.com/onthefarm/gifts_send.php?gift=vehiclepart
Dog Treat: http://apps.facebook.com/onthefarm/gifts_send.php?gift=consume_treat
Puppy Kibble: http://apps.facebook.com/onthefarm/gifts_send.php?gift=consume_kibble
Autumn Collection
http://www.farmville.com/gifts_send.php?gift=fallcornucopia
http://www.farmville.com/gifts_send.php?gift=fallharvestmoontoken
http://www.farmville.com/gifts_send.php?gift=fallmapleleaf
http://www.farmville.com/gifts_send.php?gift=fallpumpkin
http://www.farmville.com/gifts_send.php?gift=fallturkeyfeather
Toy Collection
http://apps.facebook.com/onthefarm/gifts_send.php?gift=abcblocks
http://apps.facebook.com/onthefarm/gifts_send.php?gift=trainwhistle
http://apps.facebook.com/onthefarm/gifts_send.php?gift=duckpushtoy
http://apps.facebook.com/onthefarm/gifts_send.php?gift=marble
http://apps.facebook.com/onthefarm/gifts_send.php?gift=paddleball
Stable
Harness: http://apps.facebook.com/onthefarm/gifts_send.php?gift=harness
Horseshoe: http://apps.facebook.com/onthefarm/gifts_send.php?gift=horseshoe
Brick: http://apps.facebook.com/onthefarm/gifts_send.php?gift=brick
Nail: http://apps.facebook.com/onthefarm/gifts_send.php?gift=nail
Wooden Board: http://apps.facebook.com/onthefarm/gifts_send.php?gift=woodenboard
Nursery
Bottle: http://apps.facebook.com/onthefarm/gifts_send.php?gift=bottle
Blanket: http://apps.facebook.com/onthefarm/gifts_send.php?gift=blanket
Brick: http://apps.facebook.com/onthefarm/gifts_send.php?gift=brick
Nail: http://apps.facebook.com/onthefarm/gifts_send.php?gift=nail
Wooden Board: http://apps.facebook.com/onthefarm/gifts_send.php?gift=woodenboard
Collectibles
Gloves: http://apps.facebook.com/onthefarm/gifts_send.php?gift=gloves
Needle Point Farmhouse: http://apps.facebook.com/onthefarm/gifts_send.php?gift=needlepointfarmhouse
Dragonfly: http://apps.facebook.com/onthefarm/gifts_send.php?gift=dragonfly
Purple Emperor Butterfly: http://apps.facebook.com/onthefarm/gifts_send.php?gift=purpleemperorbutterfly
Green Feather: http://apps.facebook.com/onthefarm/gifts_send.php?gift=greenfeather
Jewels
Topaz: http://apps.facebook.com/onthefarm/gifts_send.php?gift=topaz
Amethyst: http://apps.facebook.com/onthefarm/gifts_send.php?gift=amethyst
Turquoise: http://apps.facebook.com/onthefarm/gifts_send.php?gift=turquoise
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